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Challenge Based Learning

Engage. Investigate. Act.

Our project follows the Challenge Based Learning framework: three phases that take us from a big idea to a real solution.

  1. 01

    Engage

    From a Big Idea to an Essential Question, then to a concrete, actionable Challenge.

  2. 02

    Investigate

    Guiding questions, activities and resources to build a deep understanding and a solid foundation for the solution.

  3. 03

    Act

    Develop the solution, implement it with a real audience, and evaluate the results.

Interactive journey

Follow our path phase by phase.

Select a phase to explore it. Engage is complete, Investigate is under way — Act unlocks next.

“The challenge is set. Now we investigate.”

Consolidated report · v3 · 6 October 2026 · 97 pages

The technology to give every learner a face-to-face mentor already exists; what is missing is the educational layer on top of it — pedagogy, sources, a learner model, consent, transparency, a human behind the avatar, and an access model that fits Tunisian students.

Reference platform: BEAI™ Studio — Agent & Digital-Twin Creation Platform · partner: Fawzi Ben Messaoud

  1. 01Context & Problem StructuringAll membersTeam review
  2. 02Data StudyMaryem OuichkaComplete
  3. 03Techniques, Tools & LimitsMed Rayen Ayat · Islem TelliliComplete
  4. 04Guiding Activities & ResourcesMalek TirellilComplete
  5. 05Legal, Ethical & Market StudyYoussef JouiniComplete
  6. 06Synthesis & Objective TreeYassmine NouisserProvisional

Investigate · Step 01

Guiding questions.

Part 1 — written by the whole team — turned our challenge into a structured problem, then into questions to answer.

Central problem

Learners have access to content but not to understanding: when they are stuck, they cannot ask the best teachers and experts a question, privately, at the moment they need it, in their own language — unless they can pay for it.

Context

  • Content everywhere, online
  • 44 M teachers missing by 2030
  • 2.2 B people offline
  • 67% of Tunisian families pay for private lessons
  • Students already use AI (95%), institutions lag (38%)
  • Avatars + AI exist, built for business
  • AI Act: transparency, no emotion recognition

Root causes

  • Teacher time does not scale
  • Help is a private, paid market
  • Little Derja data, weak AI
  • Fluent but unreliable AI
  • Fragmented tools, no link to the real teacher
  • Weak connectivity

Impact

  • Confusion never resolved
  • Online drop-out (edX completion ≈ 3%)
  • Success tied to income (1,468 M TND / year)
  • Learning poverty ≈ 70% in LMICs
  • Unsupervised AI use: −17% exam grades
  • Regional inequality, SDG 4 at risk
  1. GQ-C1How do learners access teachers, mentors, experts and resources today?Context
  2. GQ-P1What prevents learners from getting answers from the best teachers when they need them?Problem
  3. GQ-P2Why do recordings, MOOCs, chatbots and avatar platforms not solve it?Problem
  4. GQ-K1Which human, economic, geographic, linguistic and technical factors create the problem, and how do they interact?Causes
  5. GQ-S2Under which conditions would professors agree to a digital version of themselves?Stakeholders
  6. GQ-D1What data exists on learners, courses, languages and access, and what is missing?Data
  7. GQ-T1Which techniques and tools exist, and why are they not enough?Techniques
  8. GQ-L1Which rules apply to biometric data, minors, transfers abroad and AI transparency?Legal & ethics
  9. GQ-M1Who needs this most, and what already exists?Market
  10. GQ-V1Does an interactive mentor help students learn better than a video or a text chatbot?Value

Where the answers stand

Covered
10
Partial
8
Pending
5

23 questions in total (plan level and module level). The pending ones need experimental results, not more desk research.

Investigate · Step 02

Guiding activities & resources.

24 activities across the five CBL types (Part 4), the data we studied (Part 2) and the tools we tested hands-on (Part 3).

  • Simulations & Games3

    Wizard of Oz · “Real or AI?” game · perceived-latency simulation

  • Experiments7

    Voice cloning · lip-sync · RAG on a real course · speech translation · avatar expressions · generated content · teaching A/B test

  • Interviews & Surveys5

    Student survey (100+ answers) · professors · AI expert · lawyer / INPDP · educator

  • Projects & Problem Sets4

    Mini-prototypes · latency budget · GPU sizing · usability test (SUS)

  • Field Research5

    Real study places · connection quality · lecture observation · course collection · platform benchmark

Key experiment · EX7

A teaching A/B test: two groups of at least 15 students — a classic 10-minute lecture video vs the same content with the interactive avatar — then the same 10-question quiz. The first measured evidence of the project’s teaching value.

Digital media

arXiv, Google Scholar, Hugging Face, GitHub, Colab & Kaggle, D-ID and Tavus docs, LiveKit, MediaPipe

Textbooks & articles

Whisper, RAG, Wav2Lip, Seamless, NLLB, Bloom’s taxonomy, the EU AI Act, Tunisian Law 2004-63

Human experts

Supervising professors, AI and vision teachers, Derja NLP researchers, INPDP, a digital-law specialist, educators

Networks

Classmates, alumni, student clubs (IEEE, GDG, AI clubs), Hugging Face and LiveKit communities

We tested the tools. None covers everything.

26 tools compared on documented evidence (42 references) and 7 tested hands-on. Educational tools have the pedagogy; avatar tools have the face and the voice — never both.

Feature coverage of the tested tools (Table 3.5 of the report)
ToolCourse-grounded knowledgeMentor personaReal-time voiceAvatarLearner modelSocratic pedagogyInstitutional identity controlLearning analytics
Educational tools
QuizletPartly coveredNot coveredNot coveredNot coveredPartly coveredPartly coveredNot coveredPartly covered
Khan AcademyPartly coveredPartly coveredNot coveredNot coveredCoveredCoveredPartly coveredCovered
Edpuzzle / ClassroomPartly coveredNot coveredNot coveredNot coveredNot coveredNot coveredPartly coveredPartly covered
Canvas + IgniteAIPartly coveredNot coveredNot coveredNot coveredPartly coveredPartly coveredCoveredCovered
Digital-human (avatar) tools
SynthesiaPartly coveredPartly coveredPartly coveredCoveredNot coveredNot coveredPartly coveredNot covered
D-IDPartly coveredCoveredCoveredCoveredNot coveredNot coveredPartly coveredPartly covered
Tavus CVIPartly coveredCoveredCoveredCoveredNot coveredPartly coveredPartly coveredPartly covered
HeyGenNot coveredPartly coveredNot coveredCoveredNot coveredNot coveredPartly coveredNot covered

Reading: no tested tool covers every column. During testing, an interactive “Einstein” agent was even created on D-ID without any authorisation step.

Investigate · Step 03

Analysis & synthesis.

What the evidence says — figures, legal and ethical limits, and the conclusions we draw for the Act phase (Parts 5 and 6).

67%

of Tunisian families pay for private lessons — about 1,468 million TND a year

Source · FTDES 2023

≈70%

of 10-year-olds in low- and middle-income countries cannot read a simple text

Source · World Bank 2022

2.2 B

people still offline; only 36% of Africa is online

Source · ITU 2025

17–33%

hallucination rate of retrieval-grounded AI tools sold as "hallucination-free"

Source · Magesh et al. 2025

−17%

exam grades for students using unguarded GPT-4 — a guardrailed tutor avoided the loss

Source · Bastani et al., PNAS 2025

$21

per hour of live avatar time, vs 15–20 TND for an hour of private tutoring in Tunisia

Source · Tavus pricing; FTDES 2023

Trust is a design requirement.

The biggest ethical risk is not a wrong fact but a convincing face saying it. These rules shape the solution from the start.

  • “This is an AI” label

    EU AI Act, Art. 50 — since Aug 2026

    Users must know they talk to a machine; synthetic voices and faces must be labelled.

  • No emotion recognition

    EU AI Act, Art. 5 — since Feb 2025

    Emotion recognition is banned in education: confusion is detected from the conversation, never from the face.

  • Faces and voices are biometric

    GDPR Art. 9 · Tunisian Law 2004-63

    Cloning a professor requires explicit, separate consent, a liveness check and the right to withdraw.

  • Data stays protected

    INPDP (Tunisia)

    Sending student or professor data to a foreign provider needs INPDP authorisation.

  • Minors are protected

    GDPR Art. 8 · COPPA

    An age gate and parental consent wherever minors are concerned.

  • A human stays responsible

    UNESCO guidance (2023)

    Each mentor has a named human owner who reviews content and takes over escalated questions.

Market: live avatar time costs about $21 an hour (Tavus), while a private tutoring hour in Tunisia costs 15–20 TND (FTDES 2023). Institutional licences and a low-bandwidth voice mode would have to carry most usage.

Part 6 · Synthesis

Four themes, six conclusions.

  • Theme 1

    Availability over access

    Students have content and connections; what they lack is someone who answers their question when they need it.

  • Theme 2

    Pedagogy over technology

    Avatars, voices and RAG are commodities. Learning gains depend on guardrails, Socratic guidance and a learner model.

  • Theme 3

    Trust by design

    Sources, an AI label, consent, liveness, a named human owner and no facial emotion analysis are conditions for adoption.

  • Theme 4

    Fit for the local context

    Arabic and Derja quality, low bandwidth and an affordable access model decide whether those who need help most can use it.

  1. 1

    Our value is the educational layer, not the avatar. Talking avatars with RAG are sold today; what is missing is a mentor tied to the student’s own course and professor.

  2. 2

    Pedagogy decides learning. Guidance with guardrails, a learner model and sourced answers matter as much as realism.

  3. 3

    Trust and compliance are design requirements. AI label, consent and liveness, biometric protection, no facial emotion recognition, minors’ protection and authorised data transfers.

  4. 4

    The human stays in the loop. Each mentor needs a named human owner who reviews content and takes over escalated questions.

  5. 5

    Local fit is a condition of equity. Arabic and Derja quality, low bandwidth and an institutional access model determine who benefits.

  6. 6

    Value must be measured before it is claimed. The A/B test (EX7) and the student survey (IS1) are the priority evidence for the Act phase.

Global paragraph

Our investigation shows that the main barrier to learning from the best is no longer distance but availability. The technology to answer that need already exists — yet none of the 26 tools we compared, and none of those we tested, combines a mentor’s face and voice with pedagogy, a model of what the student knows, institutional control of identity, or a link back to the real professor. The investigation therefore points to an educational layer rather than a new technology: a multimodal, multilingual mentor grounded in the student’s own course, transparent about being an AI, built on consent, able to hand over to the real teacher and affordable on a low-bandwidth connection, whose teaching value must still be measured before it is claimed.
Abridged from Part 6 · all figures sourced in Parts 2 to 5 of the report

Part 6 · Objective tree

From six modules to one goal.

Read bottom-up: six enablers support six multimodal deep learning modules, which form three pillars that deliver the main objective. Open a module to see its specific objectives.

Overall goal · Impact

Knowledge Revolution: quality education for all, in line with SDG 4

Main objective

Make the best knowledge available to every learner, wherever and whenever they are

Pillar 1

Understand the learner

Pillar 2

Deliver trusted answers

Pillar 3

Engage and support

  • 01Voice & AudioBeyond BEAIAudio + lips → text + voiceSolves: noise, accents, Derja
    • Understand speech even in noise
    • Fuse sound and lip movement
    • Speak with a face-guided voice
    • Clone a voice only with consent

    Candidate models · AV-Transformer · Whisper · TTS

  • 02Language & KnowledgeBeyond BEAIText + image + video → textSolves: hallucinated answers
    • Read a photo and a question
    • Search courses, slides, videos
    • Answer with the cited source
    • Say “not in your course”
    • Guide with hints first (Socratic)
    • Keep the persona’s tone and role

    Candidate models · CLIP · VLM · ColPali · RAG

  • 03Face & VideoImage + audio + text → videoSolves: faceless e-learning
    • Build a twin from a photo or video
    • Animate a realistic face
    • Sync lips with the voice
    • Express emotion on the face
    • Render in real time

    Candidate models · Viseme net · diffusion · Wav2Lip

  • 04MultilingualSpeech + text + videoSolves: language barriers
    • Translate speech and text
    • Keep the original voice
    • Adapt lips to the new language
    • Add synchronized subtitles
    • Cover Arabic, Derja, French

    Candidate models · Seamless · UniSS · NLLB

  • 05Adaptive PersonalizationBeyond BEAIText + interaction → voice + faceSolves: one-size-fits-all
    • Detect confusion from messages
    • Track mastery (knowledge tracing)
    • Adapt the avatar’s tone and expression
    • Rephrase at the learner’s level
    • No facial emotion analysis

    Candidate models · Deep Knowledge Tracing · LLM

  • 06Content GenerationText + image → multimediaSolves: passive learning
    • Create narrated video lessons
    • Generate diagrams and images
    • Create text + audio summaries
    • Build text + image quizzes

    Candidate models · LLM · text-to-image · TTS

Cross-cutting enablers · Foundation

  • Consent & liveness check
  • “This is an AI” label
  • Teacher review & hand-off
  • Low-bandwidth mode
  • Derja & multimodal data
  • Data protection (INPDP)

“Beyond BEAI” = our extension of the BEAI™ Studio reference platform. Module 5 never analyses students’ faces (EU AI Act, Art. 5).

What comes next

From desk research to field work.

The pending questions need measurements: the student survey, interviews and experiments EX1–EX7. Proposed schedule — to be aligned with the official presentation date.

  1. 01

    W1 · 12–18 Oct

    Validate the Guiding Questions; collect resources; write the survey and interview guides; simulations SG1–SG3

  2. 02

    W2 · 19–25 Oct

    Distribute the student survey; experiments EX1–EX4 on mini-prototypes; field measurements FR1–FR2

  3. 03

    W3 · 26 Oct–1 Nov

    Interviews with professors, experts, a lawyer and an educator; experiments EX5–EX7 including the teaching A/B test

  4. 04

    W4 · 2–8 Nov

    Latency budget, GPU sizing and usability test; analysis of all results; final synthesis

The Challenge Based Learning framework: Engage (Big Idea, Essential Question, Challenge), Investigate (Guiding Questions, Guiding Activities and Resources, Analysis) and Act (Solution, Implementation, Evaluation), surrounded by Document, Reflect, Share.

The framework

The CBL process.

Three phases, each with its own steps — from a big idea to a solution tested with a real audience.

  1. 1

    Engage

    Through essential questioning, learners move from a big idea to a concrete and actionable challenge.

    • Big Idea
    • Essential Question
    • Challenge
  2. 2

    Investigate

    Learners plan and take part in a journey that builds the foundation for solutions.

    • Guiding Questions
    • Guiding Activities & Resources
    • Analysis
  3. 3

    Act

    Evidence-based solutions are developed, implemented with an authentic audience, and the results evaluated.

    • Solution
    • Implementation
    • Evaluation

Throughout the journey:Document · Reflect · Share